Hi, I’m Amos Wilksch!

I’m a video game developer with over 3 years experience, specialising in Production and Quality Assurance.

My professional background includes video game development, video production, education, theatre and acting.

Portfolio

GREASE MONKEY GAMES (JUNE 2023 - MARCH 2025)

CREDIT: TORQUE DRIFT 2 - EARLY ACCESS (PC, 2023)

MID PRODUCER & MID QUALITY ASSURANCE TESTER

As a Producer and QA Tester at Grease Monkey Games, I supported teams in the development and release of regular early-access game updates:

  • Create and maintain documentation and task management software

  • Facilitate meetings such as stand ups, sprint planning and project kickoffs/syncs

  • Collaborate with teams to break down features into tasks, assign time estimates and prioritise based on deliverables and deadlines

  • Research, collate and supply console certification documentation

  • QA test front-end systems, game mode functionality, level polish and art asset standards

  • Develop test plans to strategically confirm the stability of new game assets and release builds

  • Analyse player and performance data

  • Profile game performance and use benchmark data to flag regressions and highlight areas that require optimisation

  • Track team and feature progress and present reports to stakeholders

CREDIT: TORQUE DRIFT (PC, ANDROID, IOS, LIVE-OPS, 2023)

MID QUALITY ASSURANCE TESTER & TUTORIAL DESIGNER

  • QA tested regular live-ops updates across mobile and PC platforms

  • Assisted in the redesign of the game’s tutorial with the goal of increasing retention of new players

DIGITAL LODE (2022 - 2023)

CREDIT: ESPIRE 2 (META QUEST 2, 2022)

VR QUALITY ASSURANCE TESTER & CONTENT MANAGER

As a QA Tester at Digital Lode, I worked on the development and post-release content for their AGDA award winning VR title, ESPIRE 2.

I was responsible for daily bug testing, developing test plans, performance profiling, TRC testing, managing external QA teams, interdisciplinary collaboration, and recording game footage for trailers and social media.

In addition to QA, I was also the Content Manager, responsible for producing and hosting community live streams to be used for social media.

WICKED WORKSHOP (PREV. WICKED WITCH SOFTWARE) (2018 - 2019)

CREDIT: AFL EVOLUTION 2 (CONSOLE, 2020)

QUALITY ASSURANCE INTERN

During and post-university, I interned in the QA department at Wicked Witch Software (now Wicked Workshop). I assisted in the testing and bug reporting of their title, AFL EVOLUTION 2.

INDEPENDANT PROJECTS

CREDIT: GRIP (PC, 2020)

PROJECT MANAGER & DESIGNER

Grip is a short-puzzle game that began as a university cornerstone project and was further developed post-graduation.

The game officially released on itch.io in April, 2020, followed by a quality-of-life update in August, 2020.

My responsibilities included: Project Management, Game Design, Narrative Design, Sound Design, and directing voice over talent.