Hi, I’m Moss!
My name is Amos Wilksch (He/Him).
I’m a video game Producer and Quality Assurance Tester based in Naarm (Melbourne), Australia.
My professional background includes video game development, video production, education, theatre and acting.
Portfolio
TORQUE DRIFT 2 (PC, 2023) - GREASE MONKEY GAMES (2023 - CURRENT)
ASSOCIATE PRODUCER & MID QUALITY ASSURANCE TESTER
As an Associate Producer at Grease Monkey Games, I support teams and departments by leading daily stand ups, sprint planning, project kickoffs, managing ticket/task software, communicating acceptance criteria, assessing potential risks and reporting progress to stakeholders.
In addition to production I’m also a Mid QA Tester, responsible for daily bug testing, developing test plans, performance profiling, and providing insight to team members on how the game is intended to function based on designs.
Due to the combination of these roles, I often collaborate with the Engineering and Design departments to ensure the delivery and stability of the game’s front-end development.
ESPIRE 2 (META QUEST 2, 2022) - DIGITAL LODE (2022 - 2023)
VR QUALITY ASSURANCE TESTER & CONTENT MANAGER
As a QA Tester at Digital Lode I worked predominantly on the development and post-release content for their AGDA award winning VR title, ESPIRE 2.
I was responsible for daily bug testing, developing test plans, performance profiling, TRC testing, interdisciplinary collaboration, and recording game footage for trailers and social media.
In addition to QA I was also the Community Content Manager, responsible for producing and hosting Q&A live streams featuring guests from the development team. I was also in charge of coordinating the recording and post-production of the live streams to be posted on YouTube.
GRIP (PC, 2020) - STUDENT CORNERSTONE PROJECT
PROJECT MANAGER & DESIGNER
Grip is a short-puzzle game that began as a university cornerstone project and was further developed post-graduation.
The game officially released on itch.io in April, 2020, followed by quality-of-life update in August, 2020.
My responsibilities: Project Management, Game Design, Sound Design, and Directing Voice Over Talent.
AFL EVOLUTION 2 (CONSOLE, 2020) - WICKED WITCH SOFTWARE (2018 - 2019)
QUALITY ASSURANCE INTERN
During and post-university, I interned in the QA department at Wicked Witch Software (now Wicked Workshop). I assisted in the testing and bug reporting of their title, AFL EVOLUTION 2.